Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 04-12-2005 , 01:47 AM
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# 17 04-12-2005 , 02:00 AM
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Dust

Thanks that was really helpfull.user added image
I'll get a picture of what it looks like later

# 18 04-12-2005 , 06:00 AM
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Heres it with dust. I need to work on it a bit more though.
Ive also darkend the wood and added more ropes

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# 19 07-12-2005 , 02:38 AM
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I reckon i'm just about done with the textures. I've added more ropes and thinned out the older ones. now all thats left to do is the small details like frayed rope edges and chips in the wood.
Any more suggestions would be helpfull:p

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# 20 07-12-2005 , 08:57 AM
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looking good user added image

I think the dust could be patchier though, especially if you look at the reference shot and the last one you did - the dust seems more dense on the higher edges or each part of the model.


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# 21 09-12-2005 , 12:19 AM
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Originally posted by t1ck135

I think the dust could be patchier though, especially if you look at the reference shot and the last one you did - the dust seems more dense on the higher edges or each part of the model. [/B]

Ive gone back and made the dust a bit pachier. It's really hard to make it look realistick:headbang:
The reason it gets denser on the higher bits is because the dust is done with a ramp shader. I dont know how to fix the problem thoughuser added image Heres anatempt

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# 22 09-12-2005 , 12:37 AM
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Quick render with water

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# 23 09-12-2005 , 01:09 AM
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I Micht make another model. Ive got an old laptop that might be easy enough. Ive got 23 days.


Last edited by Some Guy; 09-12-2005 at 01:42 AM.
# 24 09-12-2005 , 02:36 AM
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Don't have a camera for references at the moment but here's it so far.

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# 25 09-12-2005 , 02:49 AM
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And from the back

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# 26 09-12-2005 , 03:42 AM
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Heres a photo. (I'm not gonna make the babyuser added image )
Also. Is there anyway to model the buttons without moddeling the buttons user added image

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# 27 09-12-2005 , 09:28 AM
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Well you can try a bump map or displacement map. I reccomend the last as it actually "models" the buttons and gives far more realistic results. Or you could always model one and duplicate it.
Hope i was of some help. user added image

# 28 09-12-2005 , 12:21 PM
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this is probably a stupid question but how do you make a displacement map? I tried a bump map but it looked really bad.:p

# 29 09-12-2005 , 01:39 PM
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A displacement map is just like a bump map (a grayscale image). Haven't really used them myself but i assume the workflow is really similar to the bump map. Just that you need a pretty high number of polys for it to apply correctly, as it will actually change the modeling of the object. Sorry i can't be of more help but like i said i haven't tried displacement maps yet myself. You should check maya's help manual, search for some tutorials on the net or ask someone else here on the board. Hope it turns out ok in the end user added image.


Last edited by cris007; 09-12-2005 at 01:41 PM.
# 30 09-12-2005 , 01:45 PM
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In your hypershade, open up a texture. Middle moluse click on the arrow on the lower right corner of the texture tab and trag it over to your lambert material. A menu will appear. select displacement, and a bump node will appear. Do the same thing for your color.

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Last edited by THX1138; 09-12-2005 at 01:55 PM.
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