This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hey, i'm having problems with some mesh where the edges are not shading properly. i've tried the following with no luck
1. exporting as obj and reimporting
2. deleting the mesh and recreating the same geometry
3. setting all to face then soften all
4. triangulating the quads that aren't rendering properly
I think this is because of your texture seams, I dont think that your texture map covers all of the face area, and you left some of it black, causing this proble. Can I see your texture map?
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