This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have spent about an hour fixing up the ear. It's not that good but i don't think you'll see much of it in the final shot unless i am doing it on the side. I'll probly leave it for a while and work on other stuff.
"If Less is more then think how much more more would be..."
Yeah, i know. It is probably the way i made it. Also the poly to subdivis conversion screwed it up a bit. Anyway, it doesn't realy matter too much cause it's the final image that really counts. I have fixed up the eyebrows a bit. I think they look close together because the model is frowning.
"If Less is more then think how much more more would be..."
I have a problem. I need to convert the subdivis model into poly's to UV it proply (I gave it a test to see if i could do it with subdivis but there isn't a cylindrical projection option and thats the only way i know how to do it so it's easy to texture) and the mesh doubles in poly count. Is there any way to keep the poly count the same (Or preferably less) after converting it?
"If Less is more then think how much more more would be..."
Nvr mind, i fixed it and Uv'd it proply. That's all i can be bothered doing today :zzz: Tommorow i'll get a start on the texturing and will probably stay there for the next month.
"If Less is more then think how much more more would be..."
Sorry, old man, but the shape of your head isn't good. It's too flat and the edgeflow is weird. In my opinion, you should make this foundation better before to go to the next step. There's a lot of great tutorials on web explaining how to tackle with this, so I think you could look and follow at least one before continue. Don't forget, you got a lot of time yet. Anyway, it's just my opinion.
Here goes some links that could be useful:
If was MY model, I'd start again. I made this on set/oct challenge, I modeled an entire body, but I wasn't happy with it... and then I started again, to get a better one. I'm not saying you must do this, I'm saying what I should do if it were my model.
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