Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 07-01-2006 , 07:42 PM
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nice detail user added image

is that added in zbrush or still in maya?


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# 17 07-01-2006 , 07:47 PM
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Thanks T1ck135, it is all in maya still.. I think I will add the bumps on his horns and wrinkles above his eyes in Z-brush.

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# 18 08-01-2006 , 03:23 AM
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It's coming along nice! I bet it will be great!

# 19 09-01-2006 , 06:27 AM
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Thanx jramauri user added image

Update:

I merged the mesh and adusted a few things.. UV map done.

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# 20 09-01-2006 , 06:29 AM
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wireframe

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# 21 09-01-2006 , 06:31 AM
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uv map

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# 22 09-01-2006 , 06:59 AM
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Looks really neat!

From your mesh it seems you decided to add the wrinkle detail in Maya and not in Zbrush. Are you gonna use Zbrush on this guy?

The edges near the tip of the ear look different. What have you got going on there?

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# 23 09-01-2006 , 09:30 AM
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Looks like you're there with the head modelling (apart from any snazzy stuff done with zbrush). Its looking very realistic to the photo.

The UV looks like a hippo - two animals out of one - cool user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 24 09-01-2006 , 04:36 PM
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Originally posted by swankymonkey
Looks really neat!

From your mesh it seems you decided to add the wrinkle detail in Maya and not in Zbrush. Are you gonna use Zbrush on this guy?

The edges near the tip of the ear look different. What have you got going on there?

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Dave

Thanks for the nice comments Dave :attn:

The edges that you see near the tip of the ear are because the front side and backside of the ear are very close together at the tip. So you are seeing some of the back edges. If I zoom in they are not actually poking through, when I zoom out it kind of flickers in maya. I should prolly adjust the ear and make it a tad bit wider at the tip.

I will add a displacement in Z-Brush..and prolly do the texture map in Z-brush as well.

Originally posted by t1ck135
Looks like you're there with the head modelling (apart from any snazzy stuff done with zbrush). Its looking very realistic to the photo.

The UV looks like a hippo - two animals out of one - cool user added image

Thanks t1ck135! user added image

# 25 09-01-2006 , 05:14 PM
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great model so far picked avery good animal very intresting user added image

# 26 09-01-2006 , 05:20 PM
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Thanks magicsy it has been fun modeling it. user added image user added image

# 27 09-01-2006 , 07:03 PM
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texture start.. this is from photoshop.. so far..need to deal with some uv stretching issuses

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# 28 09-01-2006 , 07:32 PM
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Yeah nice texturing start. I like the feeling of smooth skin, mostly at nostril entry or inner ears.

Hopin' you'll set up these famous eyebrows long pilosity which make them so peacefull & kind.

Cool cool cool to me ... user added image

# 29 09-01-2006 , 07:51 PM
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Your working so so fast man!! Good work dude!

# 30 09-01-2006 , 07:55 PM
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yeah nice work so far! are you going to add fur or it will only be textures.

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