Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 09-01-2006 , 05:31 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369
It looks really great Matt.. fast progress.. :attn:

One thing you might look at before UV mapping though is the nostril area. Each nostril opening is a bit more round and there is an indentation between the 2 nostrils that I don't see. Other than that looks great and nicely proportioned.

user added image

# 32 09-01-2006 , 11:39 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
thanx guys, and I will keep modeling it in Max for a while, but, as its weekday, I cant really get much done here.

But again, modeling will go on. And thanks very much for the c+c.

cYa LaTeR,
MaTt


Live the life you love, love the life you live
# 33 10-01-2006 , 05:54 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
great work Matt - it is definately beginning to come together. The only area that I am not sure about is the forehead. It looks like it protrudes forward a little too far. I could be mistaken though. Keep up the good work.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads