Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 106 24-02-2006 , 10:57 PM
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Very Nice progress Swankmonkey!

# 107 25-02-2006 , 01:42 AM
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:bow:

# 108 25-02-2006 , 06:55 AM
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palpa, are you still working on your entry?

For got give Swankmonkey a bow aswell. :bow:

# 109 25-02-2006 , 08:04 AM
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Thanks for all the nice comments!

The specularity and reflections on the eye were done by mapping a painted texture in the ambient attribute of a lambert and then compositing it in PS. I've really only started to get into render layers and don't really feel like I know what I'm doing but damn they are cool!

Jay- Dude, you read my mind on the lighting and specularity.

Thanks for the crit on the hair and eyebags Arran. Its always good to hear when things look strange.

Cheers!

Dave

# 110 25-02-2006 , 09:38 AM
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Hey Dave

Its my job to do these things to keep you on the right path...LOL

Its a great job Dave, are you going to give it a background image of any sort or keep it as 'white space'?

Cheers Dude
Jay

# 111 25-02-2006 , 01:19 PM
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THX- You talking to me, I didnt know if you were. You said palpa.

# 112 25-02-2006 , 04:00 PM
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THX- You talking to me, I didnt know if you were. You said palpa.

Yep, was talking to you. user added image

# 113 25-02-2006 , 11:01 PM
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I dont remember starting on one. Did I? user added image

I thought I was taking a break? user added image

Oh well. I guess Im not finishing mine then. :p


But looking forward to seeing whats coming up for the next challenge.

# 114 26-02-2006 , 06:36 AM
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Jay- I haven't really thought much about a background:shakehead

I'm also a bit annoyed with myself for not modeling more of the chest and shoulder area. I thought for a while about creating a wooden wall mount to make it appear as if it were a stuffed head.

Anyone have any constructive thoughts?

Dave

# 115 26-02-2006 , 06:38 AM
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Palplastudios, were'nt you working on a fox or dog like animal?

# 116 26-02-2006 , 06:47 AM
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I know what you mean swankymonkey - i was considering quickly building a rough shoulder shape for my model, but there isn't much time... Perhaps you could have him bashing through a wall or something, or maybe that idea is dumb.

Your model is looking amazing by the way - definitely one of my favourite in the contest. Great workuser added image

# 117 26-02-2006 , 01:24 PM
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Dave

Maybe add a hint of Shoulders in PS during post then blur it to fake DOF

Jay

# 118 26-02-2006 , 07:35 PM
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THX- No, neither one of those animals. I thought about joining this contest but work was to crazy at the time.

When I was contemplating doing something, I was thinking of doing a baby emperor penguin.

But alas poor Urik, I did not do it.

Like I said before though, work has let up and I am looking forward to the next contest. :attn:

# 119 27-02-2006 , 04:32 AM
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Palpastudios, for some reason I was confusing you with Legolas_hv, sorry for the confusion.

# 120 01-03-2006 , 08:48 AM
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come on dave, get that entry in! user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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