Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 01-03-2006 , 04:14 PM
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did u use a bump for those elivated grip type things or u use som sort of a poly tool? extrude face or what?

# 17 01-03-2006 , 04:55 PM
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hi jhubbard!

no bumpmap... its all made of polygons. I used the extrude face tool for the grip


here a vector render:

Attached Images

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# 18 01-03-2006 , 05:59 PM
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hmm how do u do that dont it take ages making a grid so u can extrude em all after

# 19 01-03-2006 , 06:44 PM
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i guess so yeah, but thats what u have to do, spend time on ure models, if u want them to look the business.
How easy do u want it user added image hehe

# 20 02-03-2006 , 10:41 AM
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@jhubbard

like magicsy said... you have to spend time on your models...


but the grip wasn't too time consuming... the grid is no problem the only boring thing is selecting the faces...

i made it like this:

(1) create a polygon cylinder with a lot subdivisions around the axis (my grip has 120)

(2) with the "split edge ring tool" make enough edges at the right position

(3) select the faces and press extrude face


you can also create your cylinder with enough subdivisions along height and move them afterwards to the right position, but i like the split edge ring tool user added image

thats it!


my english makes me nobody so fast after

mein english macht mir keiner so schnell nach

Last edited by vietcong; 02-03-2006 at 10:44 AM.
# 21 02-03-2006 , 03:51 PM
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ive never heard of this split edge ring tool, and cant find it, i have a feeling im making modelling certian objects a lot more of a long winded way (split poly tool). Can u enlighten me?

# 22 02-03-2006 , 03:56 PM
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yup i can u need MJ poly tools basically one of the things it does is creates loops. But maya 7 has this intergrated. anyways.

# 23 02-03-2006 , 04:47 PM
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ah k im not on 7 so tat would be why, thanks anyways, i might have a look if thats a plugin but for now i think ill just set the number of loops in the channel box, means i have to do a bit more planning but no harm done there.

# 24 02-03-2006 , 05:29 PM
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yes, its a maya 7 feature...

you can do it also like this:

start with a cylinder, delete the unnecessary edges and extrude the "top face" as often as you need it to get enough edges along the height of the cylinder...

mfg


my english makes me nobody so fast after

mein english macht mir keiner so schnell nach
# 25 02-03-2006 , 05:52 PM
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yer i think ill stick to the chanel box =-) that reminds me is there any way when yer extruding more than one face for em not to creats faces inbetween em aswell,
e.g. I i have a cube ad split the top face into two and extrude them both, it doesnt only pull them out it creates extra faces along the side were they join . Can this be avioded?
thanks

# 26 02-03-2006 , 05:57 PM
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sure is..
Polygons/tool options
TIck keep faces together. user added image

# 27 02-03-2006 , 07:03 PM
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yer i thought it wos that n ive tried it many times but every time it seperates them again

# 28 02-03-2006 , 07:23 PM
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hmm strange that would be annoying. maybe a pro might know.

# 29 03-03-2006 , 08:09 AM
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normally "keep faces together" should work...


here's a wire:

Attached Thumbnails

my english makes me nobody so fast after

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# 30 06-03-2006 , 12:56 PM
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first mounting idea:

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