This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm currently trying to sketch out the idea of putting wings on mine, and it looks good on paper. My only problem is I don't have a scanner, and also when I model wings in Maya, they look absolutely appalling.
I'll just skip the wings for now and stick to the idea of a floating snake
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