This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yeah I agree, I really wouldnt worry about the use of Z right now, I think you need to take a few steps back and refine your proportins at a lot lower resolution and build it up again, and as Gohan has suggested use plenty of references
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