Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
As I don't do this for a real job and I'm away on business at the moment, there'll be a bit of a delay to the next update.
Headlights will stay where they are for now. Once I get the thing looking semi finished, I'll start adding details like rotating headlights etc. It'll depend on how quickly I get bored with the model. Will try to stick with it!
I hope you don't get bored... I'm really liking the way it's going. It's strange how I've never really been interested in cars, till I started learning Maya. I really like 3D modelled cars, they look really smart. Hope to get to work on one myself pretty soon.
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