Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
alpha means empty = transparent. create a checkerFile (black and white) and map it to the transparency channel. create a light with rayTracing shadows. render.
everything starts and ends in the right place at the right time.
I have a layered texture. it contains a Grid texture and a checker texture (black and white) now I have to make alpha (masking )settings such that I will see checker as black and white tiles and Grid as a grouting between the tiles.
How exaxtly we can achieve that by "alpha settings"
This tutorials shows how to make an alpha channel texture...it puts a label on a bottle...follow the texture section, it should work for ya...even has a zip to DL for help.
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