Maya 2020 fundamentals - modelling the real world
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# 1 14-08-2006 , 06:32 AM
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Join Date: Aug 2006
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textures

Hi,

:headbang:

I am not geting the concept of ALPHA in texturing

Can anybody explain me ?

# 2 14-08-2006 , 01:14 PM
Falott's Avatar
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alpha means empty = transparent. create a checkerFile (black and white) and map it to the transparency channel. create a light with rayTracing shadows. render.


everything starts and ends in the right place at the right time.
# 3 16-08-2006 , 09:22 PM
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Thanks for the reply but I am a bit confused.
user added image

for example,

I have a layered texture. it contains a Grid texture and a checker texture (black and white) now I have to make alpha (masking )settings such that I will see checker as black and white tiles and Grid as a grouting between the tiles.

How exaxtly we can achieve that by "alpha settings"

# 4 17-08-2006 , 12:52 AM
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Last edited by esion; 17-08-2006 at 04:55 PM.
# 5 17-08-2006 , 02:29 PM
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Thanks

I will try this.

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