Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 61 18-09-2006 , 01:13 AM
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wooooo

well pratically finished modelling
a little tweaking left an mirroring the model across

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c&c plz

im starting to work on the shaders now an im a little stuck
i want the windows to have a dark tint an to behave like glass ie if u look at 90 deg to it u can see inside but the +/-90 the more reflective it becomes

i think i need a sampler info node but im not sure how to use it

1 wiuld i use a blinn or asth for the intial material

2 do connect the si into the refelctivity or transparancy

if ne of u guys knows some free tuts on this plz post up them or ur advice

c&C welcome

thx

pbman


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 18-09-2006 at 05:27 PM.
# 62 24-09-2006 , 12:17 AM
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Hey man
Thats lookin realy cool!!

But i was wondering what was under the headlight in the hole. Is that an extra light?

Overall though its looking great

Looking forward to seing the textured version.
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# 63 24-09-2006 , 12:25 AM
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front fog lights I would have thought


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# 64 24-09-2006 , 04:57 AM
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thx guys

azman - j5ive is corret the extra hole is for the front fog lights

will hopefully have some updates up over the weekend


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 65 24-09-2006 , 09:19 AM
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man its late


neways heres a quick render test
the shader is way to reflective fo me and still needs some work just testing out lighting setups at the mo

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for some reson wen i render in mental ray i get this error message saying that
: circular.fillet.XX is not a real nurbs suface cannot render
this happens for a lot of fillets ne 1 know y??
some times it wont render at all an some times it will

help me on this plz - thx

help and c&c needed thx

pbman


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 66 26-09-2006 , 01:52 AM
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The front mesh grill is definately on the right track but the individual pieces need to be much thinner. Also, don't forget to check your tangency between halves. I have modeled some cars for weeks only to figure out that I forgot to check this and ended up started over.

Nice reflections. The scene is a little dark but is shaping up nicely. Also, you may want to try adding a speckle effect to the paint shader like dilberts' image on the link below:

https://forum.simplymaya.com/showthre...5&pagenumber=3

A 3d rock outAlpha dropped onto a blinn's specularRollOff, combined with another transparent blinn with a tight highlight. Combined meaning drop them both into a layered shader.

pbman, check your pm also.

# 67 26-09-2006 , 03:39 AM
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hey thx for the crits

the front grill was a temp as i was too lazy to make it
i have found tinytools that lets u do multi extrude so i will remake it but thinner

tangency
i admit at first i did nit take this into consideration so i tested it a week ago an sawsome probs - hopefuly with the hist on some of the parts they will be an easy fix but there was one i think thatneeded changin
- nothing too majour now though

i will look into this paint set up u have suggested

thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 68 18-05-2007 , 09:49 AM
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are you still working on this ? looking great bud

# 69 18-05-2007 , 03:03 PM
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your usin the tutorial on cg cars right?

nice work man i gave up on that tut after like 10 tries of layin the curves:p

good to see you around too i havent seen you in a whileuser added image

# 70 19-05-2007 , 12:24 AM
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acid44 - tes this is the one from cgtotal
all i can say is keep trying its a nice method of making a car

mmoore5553 - i had to stop on this pro for a while i now have broken comp and exams so wont finish it for a while

heres the last 2 renders ive done
still need to finish it e.g windscreen ect

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Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 71 19-05-2007 , 12:36 AM
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looks good to me mate .... all nurbs too ...that is awesome ...I just got back into modeling hopefully ...and going to try a car ...lol organics is at a rest for me ..want to learn non organic and get better and then go back to organics


added you to my msn also


Last edited by mmoore5553; 19-05-2007 at 12:39 AM.
# 72 21-05-2007 , 06:38 PM
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# 73 21-05-2007 , 08:24 PM
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thx


just reinstalled my comp so now all is working about a month after the fault start

however i will not be able to finish this untill after the 25th june (last exame date - A2 Maths, Physics and Film exams)


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 74 21-05-2007 , 08:31 PM
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well that is great pman ..i just built me a new pc today and testing it out. i would love to hear advise on nurbs and car modeling ..looks good cant wait to see end model

# 75 23-05-2007 , 03:24 AM
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Whoa, I remember this thread from before I left! You've made great progress, PBMan!


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