Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-10-2006 , 06:25 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

lizardman

Hi ,

I'm currently moddeling a lizardman in polygons and i'm planning to texture and animate him i've made a vector render of the head and some screenshots of the workspace model both head and body

I would like some feedback about them(i've modeled heads before but this is the first time i am modeling a body)

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# 2 29-10-2006 , 06:33 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
and here is the screenshot for the head and body

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# 3 29-10-2006 , 07:09 AM
Lok1's Avatar
Registered User
Join Date: Oct 2006
Location: Florida
Posts: 73
I like the idea and I think you have a good start but I see some things that you can do... smooth it (if you arnt worried about Polys which I dont think you are) the body needs more definition it has a akward feel to it right now.


Just make it work

www.createdestroy.net/kcin
# 4 29-10-2006 , 02:00 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
thanks for the comment.

for the body; i'm still working on making the overall shape later i will add some details

and for the smoothing i mirrored the geometry for display purpose only, normally i would model with a smooth proxy scaled over -x so that i model the rough model and see the smoothed result directly on the other side

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