Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 25-10-2006 , 10:18 AM
Galadiel's Avatar
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i am curious Kurt! :attn: Can't wait to see you first updates.

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# 32 26-10-2006 , 11:46 PM
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awe... i'm too late aren't i.

I would suggest something like an octopus or squid.


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# 33 27-10-2006 , 01:57 AM
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someone asked him that last time, but he ended up making the sea creature tutorial. but yeah a hippo would be cool.


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# 34 27-10-2006 , 11:59 PM
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I know im too late but

I was thinking that a gaint lions head jelly fish would have been a beauty, oh well next time may be


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# 35 28-10-2006 , 03:58 AM
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cool! A hippo would be great. I just started work on a rhino so it'll be good to see how yours turns out. user added image

# 36 07-11-2006 , 04:56 PM
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actually a werewolf would be pretty cool, especially if you delved into rigging and animation

# 37 07-11-2006 , 10:01 PM
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Location: Cleveland, Ohio (USA)
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i was thinking the same thing, except instead of a werewolf, why not learn how to do a movie-faithful version of the hulk? don't get me wrong i know how to model an over-bulging muscular human with a crappy haircut, but i mean GEEZ... that color of green is just beyond me... user added image

(this is me saying a werewolf is too close to a regular humanoid model as-is.)


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# 38 18-11-2006 , 04:00 PM
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meh i say you do somthing with hair\fur... that would help us all the most.user added image


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