Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-11-2006 , 11:05 AM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719

ZBrush OBJ's

Anyone know if there is a way to clean the ZBrush obj's so that Final Gather works with them. I'm trying to do this without adding geometry. When i do a convert to subD then back to poly i get more geometry. Though the subD surface isnt too bad I just hate fine tuning the tesselation for subD's, I kow, I know, I'm lazy sometimes.

In addition, going back to poly from sub d adds geometry. trying to keep the low poly count for animation.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 2 16-11-2006 , 11:07 AM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
notice that the obj straight from zbrush doesnt create any occlusion on the plane beneath it. The sphere is there for control in the experiment.

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 3 18-11-2006 , 10:38 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
That is strange, could you post your file and i'll give it a render with one of my Z objects (oh i'm using maya 6 by the way so if you save ita as a ma i'll have a look)

Cheers


"No pressure, no diamonds" Thomas Carlyle
# 4 23-11-2006 , 06:41 AM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Here is the file Gster123. As i said earlier, the only way i was able to fix it was to convert to sub D. Being able to use the obj without adding geometry would save me a lot of time. thanks for your help.

Attached Files
File Type: rar chicken arise.rar (81.2 KB, 53 views)

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 5 11-12-2006 , 01:46 AM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Oh BTW I figured this stupid problem out. When Maya 6 imports an OBJ you need to change its render stats for Final Gather rays to bounce. Just in case annyone else didnt know.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 6 11-12-2006 , 07:03 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
sorry for the late reply mate, been busy what with the run up to christmas I had the same problem too, cheers for the fix!

Steve


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads