Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 21-01-2007 , 01:54 PM
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Join Date: Jun 2006
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texture image format

im saving my textures in photoshop in jpeg format but they dont look clear enough, is there a better format to save to or should i just use larger texture resolutions. once this is resolved i want the final rendered animation to be veiwed on a tv so i would like nice clear textures on my models.
any help would be much apprieciated.

# 2 21-01-2007 , 02:04 PM
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As it turns out, the great thing about jpegs is that they use lossey compression to squash the image down to a tiny size. This is great for pics on the web and ok for photos, but not too helpfull for texturemaps.

What you want to use is (a) a format that uses lossless compression or (b) an uncompressed format, with (a) being the prefferential one here.

You write that you're using photoshop, then just save em as TGAs of TIFFs and you'll be fine. Unfortunately, this means the file is _much_ bigger. But it's a necessary evil.

Much like DV-AVI vs MPEG....

And of course, keep a copy with all the layer info saved in .psd format.

Hope it helps,
Simon.

# 3 21-01-2007 , 02:35 PM
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brilliant. so i can continue to work with the jpeg format to check my textures, then i can use a TGA or TIFF for the final texture and get a result like how i see it in photoshop.
much thanks to you.

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