Ah, I see. The best thing to do IMO is go back in widen the body out a bit, then go back and scale the legs ( upper and lower ) to match.Orginally posted by tweetytunes:
I built the whole thing too thin. It start of ok but somwhere along the line i lost the shape.
Oh, I could have really grilled tweety on his head topology. For example the head is infact too long. His eyes are not inset, and the neck topology is still innaccurate with the toy pics I found. The best thing tweety could have done is to post pictures of the toy he has. But anyway, it's tweets model and I can only give him suggestions. He has every right to design it to his liking, and thats the most important thing.Originally posted by NeoStrider:
i must respect the work done on the head to try and get an accurate model, but i still can't help but think that some things in thx's animated gif were ignored (along the jawline by the neck area), and also i can't help but look at your new avatar and feel that it looks a little off.
His gif had 3 areas changed.Originally posted by NeoStrider
i still can't help but think that some things in thx's animated gif were ignored (along the jawline by the neck area)
Don`t go by my avatar the head on that is way too square for my liking and thx for the kind words about the bodyOriginally posted by NeoStrider
also i can't help but look at your new avatar and feel that it looks a little off. the body looks absolutely great though. can't wait to see an animation for the transform!