Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-06-2007 , 05:44 PM
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Keys

Wanted to polish my nurbs modeling while doing some other stuff, i'll do a displacement map at some point to add some characters and stuff in the square piece.

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# 2 21-06-2007 , 06:24 PM
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I think that you should personalize the shape a little more. It's great, but it would be better if it had a more irregular set of teeth.

KUTGW! Cheers!

Sparticus


Expect to excell...
# 3 21-06-2007 , 06:35 PM
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It looks great! How did you create the chrome texture if you dont mind me asking?


Yay, not a freshman anymore!
# 4 01-07-2007 , 07:32 PM
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Here is an update, new key.

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# 5 02-07-2007 , 06:49 PM
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Good job on on using the materials .....are you using mental ray render ??


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# 6 03-07-2007 , 08:31 AM
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yes, MR, Final Gather, with an HDR image. There is a spot light with specular only (no diffuse), and a directional light for the shadows.

# 7 03-07-2007 , 05:38 PM
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Here is the final update.

Cheers.

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# 8 04-07-2007 , 12:34 PM
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did you use a detailed shadow or raytracing ??

Sorry for asking a lot user added image


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# 9 05-07-2007 , 03:51 AM
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Originally posted by Minstrel
yes, MR, Final Gather, with an HDR image. There is a spot light with specular only (no diffuse), and a directional light for the shadows.

Can you tell me your render global settings for HDRI in mental ray coz when i use FG it get messed ... see the Thread in Newbie forum called " HDRI " and if u can help me i will be glad :blush:

# 10 05-07-2007 , 12:13 PM
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Raytrace. As to setting up your FG with HDR, I would suggest checking out one of the many tutorials you can find online about hdr and FG. This is some pretty basic stuff that we all had to read through.

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