Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-01-2008 , 12:52 AM
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Wood textures - good source or how to create

Hi all,

I've tried Filter Forge - though the images are great, it is generally only for tiling (I think) - I want to create a large, non-repeating texture.

I've googled for images and not been able to find any of a suitable size. I've also tried googling tutorials though the few I've came across aren't all that good.

Just wondered if anyone has any suggestions.

cheers,

gubar

# 2 18-01-2008 , 02:50 AM
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"No pressure, no diamonds" Thomas Carlyle
# 3 18-01-2008 , 03:32 AM
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Thanks gster that looks like a good link.

ps did you get the email I sent you re alphas and pores in zbrush?

cheers,

gubar

# 4 18-01-2008 , 05:23 AM
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Hi Gubar,

Yeas I did, i'm just putting it together.

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle
# 5 18-01-2008 , 05:58 AM
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Cheers for that. My current character is not all that suited to zbrush, but I'm gonna try some more stuff with it soon for my project.

Found a decent wood image on the net after all - tweaked it in photoshop. For the bump, difuse and specular eccentricity, I've just used a single desaturated image, but I reckon it's looking pretty good.

A couple of images if anyone is interested:

thanks,

gubar

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# 6 18-01-2008 , 05:59 AM
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another: Bump maybe a little deep.

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