lookin' good, man
I would agree with arran about the hair texture. It's really sharp in the back and would be nicer if it were more gradual - if you plan on using the texture to help the fullness of the hair.
I think Mickeal_alex was mentioning use of that technique to heighten the detail of the mesh based on the texture map, not baking a bump/normal maps. I think I'd agree, a lot of the forms look a bit washed out, I actually didn't think he'd been zbrushed. This intensifying of the details may help it out.
Besides the washed out nostrils, ears, and all that, the main thing that bothers me about it is actually the shape of the forehead to the back of the head. As it wraps around it's very smooth and doesn't match the probable form of the skull.
I don't know how important this character is so maybe this isn't a huge deal, but they're all simple fixes and would make him look that much more appealing.
are you going to be taking his clothes into ZB?
Last edited by Funky Bunnies; 08-12-2007 at 10:07 AM.