Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 13-02-2008 , 09:45 AM
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cool - nice modeling. user added image

# 17 13-02-2008 , 10:15 AM
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Thanks arranuser added image

Heres a quick smooth bind to see how things are going.

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# 18 13-02-2008 , 10:41 AM
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nice man, i think it would be better if you model him in T-pose, for future benifit. Also to see detail give it a little more light so we can give you some help.

For what i see it looks cool man, keep it up.

# 19 13-02-2008 , 11:20 AM
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Thanks Aikouser added image

Snake is in T-pose, I just did a quick smooth bind test.

Better lighting next timeuser added image

# 20 13-02-2008 , 08:34 PM
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# 21 13-02-2008 , 10:54 PM
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the mechs are a bit weird, it look like there standing on there tip tows.

Maybe a good idea try and let them rest on a full foot. Cuz you have to imaging that there like a couple of tons.

Are you going to make actual hands?

I like the body of the mechs.

keep up the good work.

# 22 16-02-2008 , 05:04 PM
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I think it's bad!

# 23 16-02-2008 , 05:07 PM
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Just don't like leg ,
All right!

# 24 19-02-2008 , 07:01 AM
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Hi vedic kings, I like your projects that's good so far of the Gekkou. tomorrow's weapon machine haha!

cheers

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