This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
not sure whether the way ive gone about the trench is going to work so ive gone to working on the surface, and see if i get some inspiration. Im not used to modeling large scale areas so im wondering how its gonna turn out
I WORK FULL TIME SO IF I GET AN OPORTUNITY I JUST GO FOR IT, THE X WING TOOK ME UNDER A DAY, THE FALCON ABOUT FOUR DAYS THEN THE Y WING ONLY TOOK ME A DAY BECAUSE I PINCHED A LOT OF THE STUFF OFF THE FALCON TO DETAIL IT, I JUST MADE ABOUT 10 ODD SHAPED BITS THEN PLAYED WITH SCALE AND STUFF MIX AND MATCH. TEXTURING THOUGH THAT CAN BE AS LONG AS YOU WANT.
My death star scene may end up being a mix between a new hope and return of the jedi, so if the going gets tough i will just make more models because that bits easier
The death star is just gonna be procedural with key bits being bumpped, i might try to do an ambiant occ map as well,
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