Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
It comes as i go maybe some type of modern type warrior.
yeah something like that. thanks i'm still working on it doing some tweaks so i'm getting the hang of it.
hmz his proportions look a bit weird, looks like the torso area.
Try to use the following images
Use 7-1/2 or 8 heads to create the length also see from which head count the hip starts, and the pectoral ends etc.. this is a good way of knowing proportions, not an artistic way but a good one.
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