This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
What's the current best real-time performance (as in live character performance, not computing power, per se) system that Maya ports out to? I've been working with Houdini, exporting to Touch -- what's the best for Maya? Does Motionbuilder provide a real-time system for Maya?
I thought Motionbuilder might be the answer -- but I've had some trouble finding specific information about it's "performable" functions. Also, is Motionbuilder inside Maya, or a "destination" software to which Maya exports?
Is there any information you can point me to on these questions (so I can stop bugging you and the forum about it)?
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