Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 23-06-2008 , 03:52 AM
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Originally posted by shwenkerbean
I really like the style of your scene. The initial pieces were amazing, but the compound scene seems very repetitive. Often in architecture you may see the same windows for instance, but they are staggered in height on the building. I think you need to mix some of the stuff up so it isn't so repetitive.

Your building blocks look great!

anasasis does say that he's going build different buildings to replace the duplicate ones - he's just trying out the scene. user added image

# 17 23-06-2008 , 05:14 AM
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shwenkerbean : like arran said and i said lol im just kinda blocking out the scene i got some more reference images today to create the other two buildings so their should be an update up tomorrow.

ive started texturing the building just as a bit of a break from modelling just laying out uv's at the moment and working on the basic back brick texture of the first building.
And just starting to put some sketches together for the other two buildings.

# 18 23-06-2008 , 10:40 AM
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ok here is a bit more work second building is starting to take shape and the street is better formed also the coffe tables are starting to appear and i changed the scroll under the first buldings balcony all crits still welcomed

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# 19 23-06-2008 , 10:47 AM
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anasasis

Its looking great, it has the potential for some real nice camera angles...

A small crit/question regarding the tables, are the table 'stands' the right size in width as they seem a little wide.

cheers
Jay

# 20 23-06-2008 , 01:12 PM
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it looks to me like the tables are wide at the bottom then the get thin close to the top

great looking scene man kutgwuser added image

# 21 23-06-2008 , 01:56 PM
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the tables still need a fair bit of work it was kinda rushed to get something to take on look of a table anywayz last building is almost finished heres the update

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# 22 23-06-2008 , 02:34 PM
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You are totaly heading in the right direction here, with a good possibility of a nice portfolio peice...

Lets get it textured :p


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# 23 24-06-2008 , 04:47 PM
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OK so I missed the comment about blocking!! :p

I really like the feel of the scene so far. Excellent attention to detail.

# 24 25-06-2008 , 03:19 AM
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thanks heaps guys loveing the crits.
heres another little update with the street lamps in and i chucked some colour on the buildings just purely cos i was sick of the constant grey lol.

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# 25 25-06-2008 , 05:24 AM
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I like this a lot, its seksy :p I'm going to be watching this.


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# 26 25-06-2008 , 10:13 AM
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Awesome work,
amazing detail, keep it up user added image


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# 27 27-06-2008 , 04:29 AM
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hey guys started texturing and ive run a little ground im using the mia_material and i cant get the bump mapping to work with it i tried connecting a lambert into it which had the bump map textured on it but i dont get the bump result and i cant just connect the texture straight to it does anyone have any ideas

# 28 04-07-2008 , 05:00 AM
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okay so its been a while since a post but here is one getting a lot closer to being completely textured and still on that never ending search for the right camera angle. Im going to remodel the chairs i gotto figure out what im going to do with the windows and still a bit more texturing to do

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# 29 04-07-2008 , 05:20 AM
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Holly smokes!!

This latest render is Brill!

Love the texturing!

Keep it up!


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# 30 04-07-2008 , 06:12 AM
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anasasis I like the work you have done, but the render is looking grainy... Is that just me?


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