This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Kurt: just curious- when you model heads and body, do you tend to use poly's or nurbs. And i just want to say that your work is excellent!! Makes me want to go hop into maya and just start modeling away.
Youre a freakin machine dude!! how the hell do you model so fast? so far looking really nice - boots are great.. can picture them looking very autentic when textured etc. Legs for me are the only bit that look a little odd (particulary from the side) but it pretty minor. Keep going - that prize will be yours!
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