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# 1 20-08-2009 , 01:58 AM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695

scripting shader variations

In Renderman, it's easy to use a per object float attribute to affect a shader network in Slim. Can the same be done in the hypershader? Basically I'd like to add a float attribute to a whole bunch of objects and then use the remapHSV node to do something like:

remapHsv.value[1].value_FloatValue = $objName.variation;

Should be simple, but I've never actually done it in Maya before. I tried setting up a switch node, but that seems to force me to input foo1.variation, foo3.variation, foo3.variation manually for each of the hundreds of objects in my scene.

Thanks for the help,

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