Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-08-2009 , 03:42 PM
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Having problem with creating an environment for the scene

Hi folks. I am new to maya and am having some problem with creating an environment for a scene that I am trying to make. I am creating a sphere around the scene with an outdoor image mapped to it for reflections and lighting, but at the same time I am trying to make a background also using an out door scene as an image plane. The problem that I am having is that if I just use the image plane as a BG, the reflections on the floor plane work fine as a transparent BG texture, but as soon as I include the sphere as an environment, the ground plane looses its transparency. Is it that both of these techniques don’t work together or am I doing something wrong here? Any help will be appreciated. Thanks in advance.

# 2 28-08-2009 , 04:57 PM
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post a screen grab we might be able to help dont quite understand what your trying to explain

# 3 28-08-2009 , 06:44 PM
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Thank you murambi for the response. I am sorry if I didn’t explain it properly. I am still new to maya and don’t know a lot of proper terms. Ok here are the screen grabs. “Chopper 1” has an image plane used as a BG. In “chopper 2” I added a sphere around the whole scene with an outdoor image mapped to it. As you can see in the render, the ground plane lost its transparency and became black. I didn’t change any other settings. I spent almost 4 hours last night on it and finally gave up thinking that you cannot use an image plane for BG environment and a sphere with an image as a surrounding environment for reflections and indirect lighting together.

Then today I created a new file and re did the entire process, and it seemed to have worked fine as you can see in “chopper3” and “chopper4”. I know I must’ve been doing something wrong here, but I don’t understand, just adding the surrounding environment caused the ground plane to loose its transparency. I am still unable to solve this problem in that file.

# 4 28-08-2009 , 06:44 PM
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chopper1

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# 5 28-08-2009 , 06:46 PM
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# 6 28-08-2009 , 06:48 PM
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# 7 29-08-2009 , 12:57 PM
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something might have changed to do with the direction of your normals thats the best explanation i could think of

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