This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
open hypershade, and look at the shaders in the model, you should only have 3 from what i see in your scene, Your default lambert shader, and the two image planes.
look at the attributes for the lambert,
see what the setting on the transparency node is.
from your second screen shot, it looks almost like you have the transparency in your default lambert set to full.
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