Hey, im a bit late entering this competition and I think I posted this in the right spot, if not can you move it to where it should be? Thanks. Ok anyways I decided to model a Golem (fantasy type character). Below is my sketch of it, very rough and has little detail.
Ok, I just started modelling this and have worked on the head, next i will try to model part of the body (be aware, this is totally rough.. give it a few days to form).
Alright, this is where I am standing at the moment. I am having troubles with the smoothing part of it. I think i am missing a key factor but I am trying to model bricks that come out a bit from his chest, but i cant get it right, can anyone tell me an effective way to add a bit of smoothness to rough edges but not totally make everything round.. thanks.
Ok, to me this is coming along pretty good for my first model. I found out that making him gold just looked plain stupid for a golem. So i decided to go with a darker look, and dont worry, this is just temporary.. i will apply a material when its done.
Oh, can anyone please give me some suggestions on this model? I am currently working on the torso and hips and legs at the moment. But if you see anything thats wrong, or any ideas please give me a shout.
Now its time to pull out the RedBull energy drink and keep on going!
"I should call you sugar maple tree cause i'd totally tap that" haha
Heres another image with his body more complete. I was wondering how I would go about getting some of these creases out of his chest. It happens whenever I try to smooth out the object. Also just letting you know what I have planned, I will use materials for the mouth below the eyes, If that doesnt work i will do light extrudes and make something that looks a bit like a mouth.
Ok, production will slow down a lot seeing theres things i want to do that i dont know how.. so i have to learn this. (aka - attatching his arms and legs and body and head all together.)
"I should call you sugar maple tree cause i'd totally tap that" haha
Hey man that looks like it has some potential to be really good, but maybe it needs a little more detail in the head area. Try adding some eyeballs in the head and maybe even a nose and mouth, here is a good eyeball tut i found around here on some other posts.
Thanks Shiver, I will work on the eyes when my golem has more objects on his body. As for now I finally attatched his body with these other 2 parts, it was my first time attatching and well, it wasnt too bad but then again it took me a hour or 2, with tweaking inbetween. Ok, here is a wireframe of my model, yet it wont really come out that good because i have a lot of extrudes :p.
So all of that is attatched, except the head because I have plans for that and I dont want to just yet . Any feedback would be nice, suggestions if possible.
PS. :banana: By tonight i should have the legs and maybe arms started :banana:
"I should call you sugar maple tree cause i'd totally tap that" haha
Hey, Ok its time for me to go to bed. This is Day 2 of my golem and hes coming along nicely (i think its day 2). Anyways I worked on the body and the legs and made sure to properly attatch them together. The leg needs a ton of work around the joint and i think the leg needs to be scaled down a bit, right? thanks.
"I should call you sugar maple tree cause i'd totally tap that" haha
Ok its the start of a new day, I mirrored the leg and attatched that on as well. The whole mesh down from the head is one piece. Also i painted in Photoshop his eyes, to give it a bit of a darker effect.
"I should call you sugar maple tree cause i'd totally tap that" haha
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