Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-08-2010 , 06:35 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486

Duplicate Special acting weird

Ok so im trying to model another face, this will be my second one if i can ever get it to work right...anywho when I do duplicate special it duplicates the muscle around the mouth right but the eye doesn't go to the right spot....even mirror geometry doesn't get it right, i froze the transformations for both the eye piece and mouth piece...posting pics.

Attached Thumbnails
# 2 14-08-2010 , 06:36 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
and here is what happens with mirror geo.

Attached Thumbnails
# 3 14-08-2010 , 07:19 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
i got it, forgot to reset transformations...

# 4 14-08-2010 , 09:51 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Why so serious!!! ( always wanted to say that LOL)
It is better to center the sourceimage to the grid and use <insert> to place the manipulator at the centergrid point ( snap with X) then duplicate and scale in minus X( check normals).

I personally favor this way instead of the " automated" way this way you have more control about what you are doing

Will be interesting to see this progressuser added image

# 5 14-08-2010 , 10:12 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Bahahahahaha dont you hate that Oz????? LOL interesting way you are doing it....I havent tried a face yet...so many different ways...havent seen it like this though?

Good luck mate

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 14-08-2010 , 10:36 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I do model faces simular to Ozgalis, but I dont mirror till I have blocked out one side..........dave

Edit:There are a few problems you need to look out for if you are going to take the model into say zbrush doing it this way




Avatar Challenge Winner 2010

Last edited by daverave; 14-08-2010 at 10:39 AM.
# 7 14-08-2010 , 10:57 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Wouldnt instance do that dave?? then just convert or delete?? when done..

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 8 14-08-2010 , 11:07 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I supose it would bullet, I just dont look at both sides tile I have blocked it out one thing at a time.......dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads