Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 10-09-2010, 02:40 AM   #16
n88tr
Subscriber
 
n88tr's Avatar
 
Join Date: Jul 2009
Location: Netherlands
Posts: 184
Thanks: 3
Thanked 33 Times in 33 Posts
Default

I can checker pattern stuff all i want but if there's some stretching I don't know how to fix it. I can move the uv's around and see the checker pattern moving but it never looks right. I'm still pretty clueless on that part.
__________________
"Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety." -- Benjamin Franklin
n88tr is offline   Reply With Quote
Old 10-09-2010, 02:45 AM   #17
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

I will PM you mate ok?
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 10-09-2010, 03:20 AM   #18
n88tr
Subscriber
 
n88tr's Avatar
 
Join Date: Jul 2009
Location: Netherlands
Posts: 184
Thanks: 3
Thanked 33 Times in 33 Posts
Default

yeah sure
__________________
"Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety." -- Benjamin Franklin
n88tr is offline   Reply With Quote
Old 10-09-2010, 04:08 AM   #19
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

if you imagine cutting a seam down your model and opening up so it lays flat on the ground kinder like a sewing pattern for clothes, thats what your UV map should look like ..all the UV quads should look relatively the same as your vertices on your mesh..i.e same size and shape as close as possible.
__________________


2 x Modeling Challenge Winner

Last edited by jsprogg : 10-09-2010 at 04:11 AM.
jsprogg is offline   Reply With Quote
Old 11-09-2010, 03:16 AM   #20
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

How did you go mate?? sorry I didnt forget you...just busy at work for now. I tried to skin one last night...it is fine until it gets to the sloped part..then it goes funky. Im workin on it

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.