SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / Tank track with ncloth
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 09-12-2010, 04:38 PM   #61
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

You will find without smoothing that you can make very complex hard surface shapes. The only caution is that you will need to consider beveling edges or you will get razor sharp cg looking edges.

Another advantage to not smoothing is you get virtually no distortion in your UV's
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 09-12-2010, 04:39 PM   #62
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Very nice reference site thanks dave. I may have to make one of these for my component library. I plan to make a tank one day.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 09-12-2010, 05:45 PM   #63
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Thanks ctbram
Trying not to make to detail, most of the part that are not smoothed will have some beveling. Once I have got all theM151 weapons system in place small details will vanish, feel free to do a WIP on any thing you found on that site...........dave
Attached Thumbnails
Click image for larger version

Name:	50colour002.jpg
Views:	159
Size:	43.2 KB
ID:	45290  
__________________


Avatar Challenge Winner 2010

Last edited by daverave : 09-12-2010 at 07:50 PM.
daverave is offline   Reply With Quote
Old 10-12-2010, 07:36 AM   #64
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

yep, that is the way to go dave. I did not mean to suggest the part needed bevels just pointing out that anything close enough in a shot, that will be seen and that is not smoothed, will require them or you will see cg edges. But you are correct for an object this complex you will never be close enough to many things as to notice and this is why I tend to add my edge bevels as close to the end of the modeling process as I can.

The gun is coming along nicely.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram : 10-12-2010 at 11:17 AM.
ctbram is offline   Reply With Quote
Old 10-12-2010, 09:37 AM   #65
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Thanks ctbram
Little update
Attached Thumbnails
Click image for larger version

Name:	50occ003.jpg
Views:	153
Size:	44.7 KB
ID:	45299   Click image for larger version

Name:	50occ004.jpg
Views:	153
Size:	49.8 KB
ID:	45300  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 10-12-2010, 09:45 AM   #66
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

It can be nice to have complex notches and slots and things without having to worry about adding a bazillion control edges, yes? You will find texturing to have less distortion as well.

Keep up the good work, it's looking really nice Dave.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 10-12-2010, 07:23 PM   #67
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Thanks ctbram
Every time I do any comlicated bevels I find myself having to clean up the mesh is that normal..........dave
Attached Thumbnails
Click image for larger version

Name:	50occ005.jpg
Views:	147
Size:	50.1 KB
ID:	45302  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 10-12-2010, 07:57 PM   #68
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Yes, bevels on complicated geometry can require a lot of clean up. If you get render artifacts remember to harden all your normals on the beveled bits.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 10-12-2010, 08:19 PM   #69
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Ah, Ive been softening those parts, well I have learned some thing...............thanks dave

Edit: I am realy engoying this hard edge modelling but like all things in life you have to put more into it to get the results you want
__________________


Avatar Challenge Winner 2010

Last edited by daverave : 10-12-2010 at 09:48 PM.
daverave is offline   Reply With Quote
Old 14-12-2010, 05:16 PM   #70
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Been a bit under the weather, a little update..........Not bevelled the back yet.........dave
Attached Thumbnails
Click image for larger version

Name:	50occ006.jpg
Views:	133
Size:	68.8 KB
ID:	45319   Click image for larger version

Name:	50colour003.jpg
Views:	132
Size:	18.8 KB
ID:	45322  
__________________


Avatar Challenge Winner 2010

Last edited by daverave : 14-12-2010 at 06:25 PM.
daverave is offline   Reply With Quote
Old 14-12-2010, 07:17 PM   #71
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Looks good Dave
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 14-12-2010, 08:10 PM   #72
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

wow coming along nicely dave!

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 15-12-2010, 08:26 AM   #73
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Nice work so far Dave.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 16-12-2010, 08:43 PM   #74
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Thanks Guys
The more I find good referances I find I have to go back and remodel some parts, Mayaniac I saw you once did a nice humber armoured car that was nice, still got a lot to do on this gun.........dave

Good ref for this gun
http://www.bmgparts.com/50cal.html
Attached Thumbnails
Click image for larger version

Name:	50occ007.jpg
Views:	118
Size:	33.0 KB
ID:	45331   Click image for larger version

Name:	50calColour1.jpg
Views:	113
Size:	10.4 KB
ID:	45332  
__________________


Avatar Challenge Winner 2010

Last edited by daverave : 16-12-2010 at 09:09 PM.
daverave is offline   Reply With Quote
Old 16-12-2010, 08:50 PM   #75
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Quote:
Originally Posted by daverave View Post
Thanks Guys
The more I find good referances I find I have to go back and remodel some parts, Mayaniac I saw you once did a nice humber armoured car that was nice, still got a lot to do on this gun.........dave
Yeah, and funnily enough I never got around to finishing its guns... or starting them for that matter.

Nice update.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.