Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-07-2011 , 10:10 AM
toonriser's Avatar
Registered User
Join Date: Jul 2011
Posts: 2

Symple Tank Track

1. Create òràck (one)
2. Duplicate òràcks on a plane (for example 50òràcks)
3. Combaine (have received the caterpillar developed by the ground)
4. Deform Bend braid in a ring (such magnetic bracelet should turn out)
5. Delete history (and Bend) move a point to the ring center.
6. Throw on object Lattice deform (value grids 2-3-4)
7. Bend a grid deforms(pull òràck on wheels)
8. Have pulled. Rotate object the CATERPILLAR (not Lattice)
9. Teeth on tracks! Adjust deformer. Allocate a caterpillar and in ATTRIBUTE Editior on a tab ffd1 include value for Outside Lattice - ALL
10. Parent a caterpillar and a lattice deformer to the tank.
11. Duble a caterpillar on the second party of the tank. That it to make without having lost animation, allocate a caterpillar, come into options of command Duplicate Special and ïîñòàâòüå tick Duplicate input graph.

# 2 29-07-2011 , 05:27 AM
Registered User
Join Date: Jul 2011
Posts: 1
a very detailed process..very nice..

# 3 14-02-2012 , 06:47 AM
Banned
Join Date: Feb 2012
Posts: 4
You share amazing information about Symple Tank Track.I follow your tips as soon as possible.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads