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ok, muscle deformation!
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i found a nice way to do this easily, but i believe most of you know it, for those that dont know, and to release some of my excitement, i will tell you
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basically, you have the model, and your skeleton, you smooth bind the 2 together
for a muscle, say the bicep (muscle on the top side of your upper arm), create a nurbs sphere (shape it in any way you want) and put it in the place of the muscle on your character, set the nurbs sphere to be an influence object of the skin
now its time for some set driven key
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set the wrist translate x (end IK handle) to be the driver, and the nurbs sphere scale to be the driven. When the arm is bent in, scale the muscle so its bulging like a real muscle
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now you have to parent the nurbs sphere to a bone in the arm
and there we go
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now heres my problem (dynamics)
we all know that muscles can be "squished" when theyre pressed against a wall or sumthing
how would i simulate that automatically using dynamics?
ive tried converrting the muscle to a soft body, and using active rigid bodies, but not sure how to use it :S