Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
My first post here. Been trying to set up my shadows for a project. Problem is as you can see in this picture, the shadows are jagged and just going over the polygons. I dont know why its doing this and need to get it switched over to smooth shadowing. I'm rendering in mayasoftware btw. Thanks in advance for any help
If you're using depth map shadows, which it looks like, try increasing the resolution. (You'll find this in the attribute editor for the light you're using). Or try switching to ray tracing shadows, then increase the light angle a bit and increase the number of rays. If you try this last method, you'll have to enable raytracing in the software renderer (in the render settings). Hope that helps.
Thanks for your reply. I've tried adjusting the settings and its not made any difference. I was using an ambient light, but I tried changing it to directional and it mostly fixed it. the shadow is smoothed but there is still the jaggedness there which you only really notice when its rendered out in an animation. I'm using raytracing and not depthmap. I thought maybe the jaggedness was a remainder off the fill light which is still ambient, however when I switched that too, it didnt fix it. At least its looking better than it was though so thank you very much
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