Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-07-2011 , 09:29 PM
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scene_03

Hello everyone

here is the new scene i did in last 3 days I did modeling texturing and lighting

FEEL FREE TO CRITIQUE EVERYTHING.

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# 2 16-07-2011 , 09:39 PM
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Looking good Dushyant, sorry could not help you with the fog as I never used it. the only thing I can see is the larger stone look to crisp.........dave




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# 3 16-07-2011 , 11:27 PM
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Bloody nice effort for 3 days mate!!! wow...not bad at all!

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# 4 17-07-2011 , 12:38 PM
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thanks guyz but do tell me about lighting...lighting is good or not?

# 5 17-07-2011 , 12:47 PM
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you appear to have a hexaganol line on the grated manhole on the left? (where the metal is missing)was this meant to be?....no I think the lighting is good (Im no expert). Maybe the fog should have motion toward the roof (the pressure inside should be less?) where the hole is?....maybe a tad of bump on the rust...still..pretty damn good mate.

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 17-07-2011 , 12:56 PM
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Only problem area I can see is the door.

1) It looks too small in relationship to the rest of the scene.
2) The light in the door way is very bright but yet within the room only a faint trace of the light bleed on the floor can be seen - I think it would look brighter as its brighter than the light coming from above.

but very nice work


# 7 17-07-2011 , 01:33 PM
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I would say there are some noticeable points where some occlusion wouldn't go amiss, for still images sake. Perhaps some stronger shadows as they're quite hard to pick out, im looking particularly where the chains lie across the surfaces of objects. But it may be that the lighting is just very soft and so the shadows are also. I like the effect you have got on the fog, as if it's shining through a window/grill. Is that how you created the effect? shining a spotlight with fog turned on through an object, or have you mapped something to one of the lights attributes?

# 8 17-07-2011 , 02:13 PM
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@Ben hobden-Ya i just put some planes in front of light to get that effect in fog...

# 9 17-07-2011 , 02:19 PM
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Great to see such a good response from eveybody...thanks guyz..user added image

# 10 17-07-2011 , 02:23 PM
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@tweetytunes....hey you are right i think as compare to light coming from the tunnel the light on the floor is less....:/ will see this n post this image again

# 11 19-07-2011 , 08:45 PM
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@tweetytunes....hey you are right i think as compare to light coming from the tunnel the light on the floor is less....:/ will see this n post this image again



Here is the Image again.....I make some changes with floor texture n chains specularity and with overall lighting....

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# 12 20-07-2011 , 12:37 PM
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Lighting working much better now, but preferred the color tone of the last


# 13 20-07-2011 , 01:21 PM
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massive improvement, looks all 70s now.

# 14 20-07-2011 , 02:27 PM
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please tell me good color tone. i am very bad in color choice...user added image

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