Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-01-2012 , 09:35 AM
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Texturing problem

Hi.

I've tried to google and search forums for the answer. But I can't find it anywhere.
When I apply an color/texture for my object, only my wireframe gets the color, not the Object itself.
Anyone have any clue?

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# 2 08-01-2012 , 10:01 AM
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Have you tried pressing the "5" button................dave




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# 3 08-01-2012 , 10:18 AM
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I've tried that as well. And when I press the 6 button, it's like the picture shows.
When I press the 5 button all I get is the standard Blinn color.

# 4 08-01-2012 , 11:43 AM
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Yes press the 5 button then in your panel go to renderer and tick high quality..........dave




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# 5 08-01-2012 , 12:29 PM
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Its not working user added image Is shows the wold object, but only in Blinn's standard color. Do I have to make my UV's all over ?

# 6 08-01-2012 , 02:13 PM
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First create a cube then assigne a blinn to it the add a checker pattern to this and assigne to the cube this should show up in your view port...........dave




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# 7 08-01-2012 , 02:31 PM
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You are right mate. It does. The object gets an checker pattern. But when I try to assign the textures/colors it shows up just like the picture. Guess I have done something wrong with the UV's then?

# 8 08-01-2012 , 03:43 PM
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I think I confused myself or hit the wrong button try the "6" button...........dave




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# 9 08-01-2012 , 03:57 PM
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When I press the 6 button. I get the textured/colored wireframe like you see on the picture. When I hit 5 I get the standard blinn color.

When I do this with the checkers pattern, I get the standard Blinn color when I push the 5 button and the checkers pattern when I press 6. Tho not only the wireframe is checkers pattern, but the whole cube.

I really appreciate your help Daverave. I can't thank you enough for helping me out with this

# 10 08-01-2012 , 04:02 PM
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Is your shader showing the transparence connected to any thing, little box with a sort of arrow through it next to transpencey if so brake the connection..............dave




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# 11 08-01-2012 , 04:10 PM
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has the transparency channel been mapped accidently?? Right click over transparency and hit break connection

Jay

# 12 08-01-2012 , 04:15 PM
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This is what happens when I press the little box with an arrow in it to the right of the transperancy

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# 13 08-01-2012 , 04:18 PM
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That was it. Thank you so much to the both of you.
Just a few hairs left on my head after this one. user added image

Thanks alot Jay and Daverave.

Again, Thanks alot user added image Really appreciate it

# 14 08-01-2012 , 04:39 PM
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You also don't need to be in high quality. Most people won't notice any real advantages. (It's also harder on your machine)


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# 15 08-01-2012 , 04:51 PM
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One must admit though it is a very cool affect! Possibly a nice way to present wire frame.

Glad you got it sorted out. Thanks Dave and Jay.


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