This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've never packaged up a scene before so I hope this works. I suspect image maps and things will not be there but none of that stuff should matter. I isolated the specific geometry that has the problem, I'm using Vray lights and materials but none of that has anything to do with the problem I don't think.