Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 16-07-2012 , 08:39 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Caculation of a particle's trajectory

I'd like to create an animation of a particle's scattering from a certain potential.
In 2D it may look like this:
https://www.phy.olemiss.edu/~jgladden...variable_b.png

In other words, I need to find the path of a particle having some initial position and velocity, that is subject to acceleration depending on it's current position and velocity.

I imagine this would require some basic python/mel skills among others... I'm new to programming and animation in Maya (did the bouncing ball tutorial though user added image ) so I'd like some tips on where to get started.

Thanks in advance,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 2 16-07-2012 , 12:03 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988


Imagination is more important than knowledge.
# 3 16-07-2012 , 02:04 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
I want to calculate the trajectory.
I'm thinking I should write some script that determines real-time the particle's location in the following frame, depending on some known variables.
This will probably prove helpful as well


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads