The scene is currently made up of:
-A sculpted plane with a layered texture made up of a procedural noise map fed into a remap value color utility (first layer) and a png file for the grass (500x500px) (second layer).
- A fluid with:
- texture color
-self shadowed
-shading transparency = .016
-surface: Volume Render
-res = 30:45:30
-vox/s = 10
- Grass fur applied to the sculpted plane with a map wid/height of 256x256 and a density of 3000000.
- Rendering in Maya software Renderer
The problem:
Here is the 4-part image highlighting the problem:
https://flic.kr/p/dBvjQC
- Image1 - When in high quality rendering mode the fluid gains transparency in the viewport..
- Image2 - Viewport renderer set to default.. The fluid appears as it should.
- Image3 - Maya software renderer with default settings - Fur grass layer hidden! The fluid appears as it should.
- Image4 - Maya software renderer with default settings - Fur grass layer unhidden! Fluid gains transparency!
The fluid appears transparent once rendered when overlayed to fur and when in high quality rendering mode in the viewport. WHY?
The fluid appears correct just before the fur layer is composited into the scene..
I am aware that this problem does not occur when rendering in mr and I will be using mr. But I would like to figure out why it occurs when rendering in msr.
Thanks in advance for any replies
