Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-01-2013 , 09:13 PM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496

Scanline v. Raytrace

so I've got a buddy who uses scanline to render out his images instead of raytrace, was wondering if there's anyone else who swears by scanline renders, and is it truely a faster better way to render with a raytrace secondary like i've seen in my recent searches?

# 2 05-04-2013 , 02:30 PM
n88tr's Avatar
Subscriber
Join Date: Jul 2009
Location: Netherlands
Posts: 188
might have better luck posting on polycount


"Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety." -- Benjamin Franklin
# 3 08-04-2013 , 12:25 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads