Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-04-2013 , 08:32 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
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cameraExposure affects mip_cameramapIMAGE

Unfortunately an exposureNode always affects the image in mip_cameramap node - which is kind of stupid, because if one needs to tweak the light and colors of a rendering to match a backgroud image, there is no "true color" reference possible with mip_camera map.

don´t get me wrong, I compose in multiple layers and bring the original backplate back in later on in aftereffects. this question is just about tweaking the scene with reliable visual reference.

if someone knows a way to bypass the lensShader somehow for the mip_cameramap node it would be a great help.


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