This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I haven't really checked the details on this video. It seemed like the polycount was very high for a game. She also has mentioned it is mid/ high. How about other known animation movies? What is the common choice in production level. Polygons or subd for all buildings and stuff?
I would guess polygon, seeing as Autodesk has dropped a number if subd menus in 2014. If everyone used subd in big production pipelines, I doubt they would have done that.
I am trying both at different times to experience the results. To get the cartoon look i mostly use lattice . If i use lattice on a mesh that has 4 segmented bevels, i always get corners at the curved edges and having some smooth problems. However the smooth meshes are problem free but heavy. I guess ill check more environment designs in wireframe. Self teaching is hard ! Wish i had the chance to study a program with a decent educational workflow.
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