This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
You will need to set up a scene in Maya with a plane and your object on it. Give the plane reflective properties and render it in passes. That way you can bring it in to ps or AE in separate layers and composite that reflection into it.
I have never done this, but I believe this is how it is done. If someone else can chime in and verify I would appreciate it.
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