render reflection plane is visible
i am trying to do a render pass for my cg character. one for shadows and one for reflection so i would be able to compose it in nuke.
i created a plane and set it as background and put my character on top.
the problem is that the rendered reflection image has the plane included in the color and alpha channel.
wich does not happen with the shadow pass.
can anyone help me just to render the reflection without the plane.