Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-05-2013 , 05:43 PM
Registered User
Join Date: May 2013
Posts: 3

render reflection plane is visible

i am trying to do a render pass for my cg character. one for shadows and one for reflection so i would be able to compose it in nuke.

i created a plane and set it as background and put my character on top.

the problem is that the rendered reflection image has the plane included in the color and alpha channel.

wich does not happen with the shadow pass.

can anyone help me just to render the reflection without the plane.


thank you user added image

# 2 09-05-2013 , 12:16 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
There should be an option in the planes attributes to set it to not render in the scene, that way you are just getting the reflection information. I dont have access to Maya right now so I cant check it out.

# 3 09-05-2013 , 01:41 PM
Registered User
Join Date: May 2013
Posts: 3
Ozgalis, i tried turning off the Primary Visibility but with that setting off i do not get any shadows or reflection.

# 4 09-05-2013 , 05:17 PM
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Join Date: Mar 2007
Posts: 1,055

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