Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-09-2007 , 11:44 PM
richardmartin1961's Avatar
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Join Date: Jul 2004
Posts: 14

Viewport renders black with auto render clip plane enabled

Hi,

I am using Maya 7.0 and have tried this across several computers including a Mac.

Basically, when I render out the scene with "auto render clip plane" checked in the camera attributes, the scene renders out black, but if you select the alpha channel on the render view, it appears normal. The strange thing is, is that it only does this in certain parts of the animation, but I cannot see any pattern with it. (all works ok with the option turned off, but I need it to render with it on).

I have tried:
removing all textures from the scene, and applying a basic lambert to everything.
Importing all the geometry into a new scene
Creating different cameras
CHecking the lighting (was a long shot, but no change)
and a couple of other things, which I cant remember.

Can anyone help, as I'm pulling my hair out here.

Many thanks

Richard

# 2 23-09-2007 , 08:26 PM
dave_baer's Avatar
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Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Have you tried adjusting the near/far clipping planes in the camera attributes?


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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