Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 18-05-2013 , 10:26 AM
Sissilein's Avatar
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Problem: Duplicate Special causes just a line


# 2 18-05-2013 , 11:02 AM
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Go edit mesh/mirror geometry.................dave




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# 3 18-05-2013 , 02:38 PM
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First your duplicate special looks to have the correct settings. You might want to try deleting history on the part and try again when you get odd results like that. Also, when in doubt reset the tool and then make your settings.

But unless you wanted to make an instance copy of the object using duplicate special is really kind of overkill.

What would have been simpler is to mirror and weld the seam as Dave suggests or I like to use the marking menus and do this...

1. select the object
2. shift-rmb
3. select mirror->mirror +x (in your case)

Or you could simply...

1. press ctrl-d to duplicate the object
2. set the scale of the dup to -1 in the channel box
3. normals>reverse
4. mesh>combine
5. then select and merge the verts

Which if you get used to using the marking menus is faster then messing around with duplicate special. options I tend to use duplicate special when I want to make an instance copy, or I want to duplicate the input nodes, or I want to make multiple copies and not for simple duplicate and scale -1 operations.


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# 4 18-05-2013 , 10:31 PM
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Thanks

Thank you both for the quick answers.user added image
I could solve my problem in both ways you told me. You made me happy user added image
Maya is new for me. Is it normal, that the polys go wild if I zoom out? They are kind of flickery.

user added image Greetings from Germany

# 5 19-05-2013 , 02:20 AM
EduSciVis-er
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Flickering polys sounds like you have duplicate geometry in the exact same position. Check you haven't accidentally extruded the whole mesh with zero transformation or duplicated it.

# 6 19-05-2013 , 03:13 PM
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user added image

Cus u put the scale nodes to 0, causing your model to be 0 on the height (Y), and the front (Z), since you only have -1 in the X that makes it only a line. Put the Y and Z to 1, and -1 on the X node, that will keep the same scale of your model but symetric because of -X.

hope it helped


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# 7 22-05-2013 , 08:27 AM
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"Put the Y and Z to 1"

Oh yes, this was my mistake user added image Thank You user added image

# 8 22-05-2013 , 08:33 AM
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I have deleted a face of the body and there was a hole, so I think there is nothing doubly.
But I still don't know why it looks so strange.

# 9 29-05-2013 , 03:37 PM
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post a picture here so we can see what the problem is user added image


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
# 10 03-06-2013 , 07:55 AM
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