Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-07-2004 , 05:48 PM
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Turning wireframe mesh into geometry?

How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"?

Thanks. user added image

# 2 23-07-2004 , 09:57 PM
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select each "wire" and run the duplicate curve command. The create a circle and extrude it along the curve. You can control the thickness by changing the radius of the circle.

# 3 23-07-2004 , 10:46 PM
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Are you talking about a NURBS sphere?

# 4 23-07-2004 , 11:49 PM
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yuppers, they are called isopearm on a NURBS object

# 5 28-12-2013 , 08:07 AM
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how to do the same with polygons?

# 6 28-12-2013 , 11:10 AM
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i don't think there's a button to do that. maybe you could find some script.

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