Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-03-2014 , 12:06 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Did I just divide by zero?

I have no idea what I did, but can someone tell me how to turn this feature off, please? Stuff looks like it's a cactus every time I select it.

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# 2 01-03-2014 , 12:37 PM
mickhah's Avatar
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Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
display->polygons->face normals

# 3 01-03-2014 , 04:04 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520
Thank you! X)

# 4 01-03-2014 , 11:01 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Actually you divided by sqrt(Nx^2 + Ny^2 + Nz^2) *ba dum tish*





... Anyone?


Imagination is more important than knowledge.
# 5 03-03-2014 , 12:43 PM
Registered User
Join Date: Nov 2011
Posts: 10

Actually you divided by sqrt(Nx^2 + Ny^2 + Nz^2) *ba dum tish*





... Anyone?

Not completely true..
user added image
This is the length of the normal vector.. but by definition the normal vector has a length = 1.

*ba dum tish*


Last edited by andrearastelli; 03-03-2014 at 12:47 PM.
# 6 03-03-2014 , 01:47 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Normal vectors are of arbitrary length; a unit normal vector has length one.


Imagination is more important than knowledge.

Last edited by NextDesign; 03-03-2014 at 04:16 PM.
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